The brief history of computer graphics.
1950 - The first graphics displays, military applications.
1962 - The first graphics station (sketchpad) consisting of a monitor, light pen, and software for interactive operation constructed by Ivan Sutherland.
1964 - Research team working on the algorithms in computer graphics employed at the university of utah (including ivan sutherland, james blinn, edwin catmull)
1965 - The first commercial graphics station: IBM 2250 Display Unit and the IBM PC 1130
1969 - Beginning of a group SIGGRAPH (special interest group on graphics) in the organization of ACM (Association for computing Machinary) gathering of IT professionals.
1974 - Creation of graphics laboratory at the new york institute of technology
1980 - Tuner Whitted published article about creating realistic images, beginning of method of ray tracing.
1982 - TRON, the first film that uses computer graphics. The first completely computer generated scene in the movie star trek II: The Wrath of Khan.
1984 - work of c.goral, k. torrance, d. greenberg and b. battile and proposing a new approach for visualization - the method of radiosity.
1988 - the first film sequence with morphing in willow
1989 - the first character created using 3d graphics in the studio industrial light and magic (ILM)
1993 - dinosaurs in jurassic park - the first complete and detailed living organisms generated digital technology
1995 - toy story implemented complete using computer graphics, the first photo realistic hair and fur computer generated.
1999 - the world wide web consortium (W3C) begins development of SVG (Scalable Vector Graphics), a way of using text-based (XML) files to provide higher-quality images on the web. SVG images can include elements of both conventional vector and raster graphics.
2007 - apple launches its iPhone and iPod touch products with touch screen graphic user interface.
2017 - Microsoft announce it will not kill off its basic but very popular paint program, loved by computer artists for over 30 years.
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